year two has officially begun.
while i thought i would leave this blog to rot, it seems like another module requires it services.
at some point, i actually thought i'd make this a developer blog or maybe even a game review blog. unfortunately, the summer was spent on CVWO, which i would perhaps talk about in another entry. as for now, this blog is going to be my nm2208 learning log.
I am looking forward to learning from Dr Julian, my tutors and peers alike in this coming semester. I believe I'm not very talented in the art department, but I think I have some basics, which is why I took NM2208 in the first place. I hope to hone these skills and develop them, if ever so slightly, as I believe that they would serve me well in my journey ahead.
The first lecture covered perception. Dr Julian highlighted how visual communication is not like visual art. There is no multiple interpretation, instead you want to share a clear message across. He also highlighted that something does not need to be aesthetically pleasing for it to convey the message well.
I think that it is totally possible to achieve the best of both worlds. Perhaps he was simply trying to comfort those who may not be so aesthetically inclined. A piece of white paper with the words "Out of Order" covering the coin hole of a vending machine may do the job, but it is an eyesore. Conversely, a nicely laminated sign, possibly with the company logo and date of maintainance not only looks nice, but conveys much more information too.
I've attached my work for the exercise from the first lecture. I tried to follow the time limit strictly, hence the bottom half became very simplistic. I thought of doing another one, but decided to spend my time instead on the fist assignment, seeing how it is actually very similar.
P.S. I'm absolutely
Nice to see that your blog has resurrected. :-)
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