Tuesday, February 2, 2010

tag team (delayed post)

the deadline come and gone like the wind.


it was a fun, enriching and great experience working with 2 lao jiaos. (old bird)  they were patient with my ignorance, and were extremely generous with praise and encouragement. even though I hardly coded, i got to muck around in Silverlight and Fireworks, and manage to come up with passable stuff.

dynamics-wise.... my group was totally drama free.  everyone was ready to work, and there was no need for any conflict management or whatsoever. if we have differing views, we sort it out quickly and move on.  i don't think there's a need to be too emotionally attached or anything.  getting the job done is more important, i think if you want to be more effective, you should focus on that.

that said... in the last 12 hours we were at the mercy of AWS, facebook and SoC, who sent us a storm.  our efficiency was limited just by the problems they created. 
seb: "eh you kan cheong (nervous/panic mode) or not?"
jon: "no... not really... why leh?"
seb: "k good, cos i'm damn kan cheong. so don't talk to me."
... a while later....
seb: "@#$#$*&^%%&**! facebook is damn useless la!"

anyways, i think the best part for me was to hear my friends (who, in their own words, "dont speak computer" tell you that its really fun.  i dont really know how we can sustain interest for the game.... but hey, its just the first assignment. i hope to come up with something more exciting for the final project.


so i think i've powered up (some what) and looking forward to the next adventure.

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